33 lines
2.1 KiB
Markdown
33 lines
2.1 KiB
Markdown
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# Lambent Witchfyre
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*Large* *Aberration* *unaligned*
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- **Armor Class:** 15 (natural armor)
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- **Hit Points:** 110 (13d10+39)
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- **Speed:** walk 20 ft.
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- **Challenge Rating:** 7 (2,900 XP)
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- **Source:** Tome of Beasts 2, page 234
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 10 (+0) | 16 (+3) | 17 (+3) | 2 (-4) | 11 (+0) | 1 (-5) |
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- **Skills:**
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- **Damage Immunities:** fire, poison
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- **Condition Immunities:** blinded, charmed, deafened, exhaustion, frightened, poisoned, prone
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- **Senses:** blindsight 60 ft. (blind beyond this radius), passive Perception 10
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- **Languages:** —
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### Special Abilities
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- **Fire Absorption:** Whenever the lambent witchfyre is subjected to fire damage, it takes no damage and instead regains a number of hp equal to the fire damage dealt.
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- **Fire Form:** The lambent witchfyre can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the lambent witchfyre or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage. In addition, the lambent witchfyre can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 5 (1d10) fire damage and catches fire; until someone takes an action to douse the fire, the creature takes 5 (1d10) fire damage at the start of each of its turns.
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- **Illumination:** The lambent witchfyre sheds bright light in a 30-foot radius and dim light for an additional 30 feet.
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### Actions
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- **Multiattack:** The lambent witchfyre makes three blazing touch attacks.
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- **Blazing Touch:** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 3) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 5 (1d10) fire damage at the start of each of its turns. If a creature is slain by this attack, the lambent witchfyre regains hp equal to the damage dealt. The body of a creature slain by this attack turns to ash, along with any nonmagical items it was wearing or carrying. The creature can be restored to life only by means of a resurrection or wish spell.
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