35 lines
1.9 KiB
Markdown
35 lines
1.9 KiB
Markdown
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# Kirikari
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*Huge* *Monstrosity* *unaligned*
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- **Armor Class:** 16 (natural armor)
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- **Hit Points:** 142 (15d12+45)
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- **Speed:** walk 30 ft. swim 30 ft.
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- **Challenge Rating:** 9 (5,000 XP)
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- **Source:** Tome of Beasts 2, page 230
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 21 (+5) | 17 (+3) | 16 (+3) | 4 (-3) | 14 (+2) | 4 (-3) |
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- **Skills:** perception +6, stealth +11
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- **Damage Immunities:** acid, poison
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- **Condition Immunities:** poisoned
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- **Senses:** tremorsense 60 ft., passive Perception 16
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- **Languages:** —
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### Special Abilities
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- **Corrosive Mold:** A creature that starts its turn grappled by the kirikari must succeed on a DC 15 Constitution saving throw or take 9 (2d8) acid damage.
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- **Misty Veil:** The kirikari emits a light fog within 30 feet of itself. The mist moves with the kirikari, lightly obscuring the area around it. If dispersed by a wind of moderate or greater speed (at least 10 miles per hour), the mist reappears at the start of the kirikari's next turn.
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- **Unseen Attacker:** On each of its turns, the kirikari can use a bonus action to take the Hide action. If the kirikari is hidden from a creature and hits it with an attack, the target takes an extra 7 (2d6) damage from the attack.
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### Actions
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- **Multiattack:** The kirikari makes two slam attacks.
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- **Slam:** Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage plus 9 (2d8) acid damage.
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- **Bite:** Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 31 (4d12 + 5) piercing damage plus 10 (3d6) poison damage, and the target is grappled (escape DC 15). Until this grapple ends, the target is restrained, and the kirikari can't bite another target.
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- **Blinding Veil (Recharge 5-6):** The kirikari expels a cloud of intensified mist, heavily obscuring everything within 30 feet of it. The mist thins back to lightly obscuring the area at the end of the kirikari's next turn.
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