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2025-06-07 07:58:30 -05:00
# Kirikari
*Huge* *Monstrosity* *unaligned*
- **Armor Class:** 16 (natural armor)
- **Hit Points:** 142 (15d12+45)
- **Speed:** walk 30 ft. swim 30 ft.
- **Challenge Rating:** 9 (5,000 XP)
- **Source:** Tome of Beasts 2, page 230
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 21 (+5) | 17 (+3) | 16 (+3) | 4 (-3) | 14 (+2) | 4 (-3) |
- **Skills:** perception +6, stealth +11
- **Damage Immunities:** acid, poison
- **Condition Immunities:** poisoned
- **Senses:** tremorsense 60 ft., passive Perception 16
- **Languages:** —
### Special Abilities
- **Corrosive Mold:** A creature that starts its turn grappled by the kirikari must succeed on a DC 15 Constitution saving throw or take 9 (2d8) acid damage.
- **Misty Veil:** The kirikari emits a light fog within 30 feet of itself. The mist moves with the kirikari, lightly obscuring the area around it. If dispersed by a wind of moderate or greater speed (at least 10 miles per hour), the mist reappears at the start of the kirikari's next turn.
- **Unseen Attacker:** On each of its turns, the kirikari can use a bonus action to take the Hide action. If the kirikari is hidden from a creature and hits it with an attack, the target takes an extra 7 (2d6) damage from the attack.
### Actions
- **Multiattack:** The kirikari makes two slam attacks.
- **Slam:** Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage plus 9 (2d8) acid damage.
- **Bite:** Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 31 (4d12 + 5) piercing damage plus 10 (3d6) poison damage, and the target is grappled (escape DC 15). Until this grapple ends, the target is restrained, and the kirikari can't bite another target.
- **Blinding Veil (Recharge 5-6):** The kirikari expels a cloud of intensified mist, heavily obscuring everything within 30 feet of it. The mist thins back to lightly obscuring the area at the end of the kirikari's next turn.