35 lines
1.6 KiB
Markdown
35 lines
1.6 KiB
Markdown
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# Fleshdreg
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*Huge* *Plant* *neutral good*
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- **Armor Class:** 15 (natural armor)
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- **Hit Points:** 115 (10d12+50)
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- **Speed:** walk 30 ft.
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- **Challenge Rating:** 5 (1,800 XP)
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- **Source:** Tome of Beasts 2, page 152
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 19 (+4) | 6 (-2) | 20 (+5) | 13 (+1) | 16 (+3) | 7 (-2) |
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- **Saving Throws**: Con +8
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- **Skills:** insight +6, nature +4
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- **Damage Immunities:** acid
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- **Damage Resistances:** fire
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- **Condition Immunities:** exhaustion, unconscious
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- **Senses:** darkvision 60 ft., passive Perception 13
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- **Languages:** Common, Deep Speech, Sylvan
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### Special Abilities
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- **Regeneration:** The fleshdreg regains 5 hp at the start of its turn if it has at least 1 hp. If the fleshdreg uses its Disgorge Innards action, this trait doesn't function at the start of its next turn.
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### Actions
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- **Multiattack:** The fleshdreg makes two slam attacks.
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- **Slam:** Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 14 (3d6 + 4) bludgeoning damage.
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- **Rock:** Melee Weapon Attack: +7 to hit, range 60/180 ft., one target. Hit: 20 (3d10 + 4) bludgeoning damage.
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- **Disgorge Innards (Recharge 6):** The fleshdreg expels acidic sludge in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 18 (4d8) acid damage on a failed save, or half as much damage on a successful one. A creature that fails the saving throw takes 9 (2d8) acid damage the end of its next turn, unless it or a creature within 5 feet of it takes an action to remove the sludge.
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