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5ead/monsters/md/tome_of_beasts_2/fleshdreg.md
2025-06-07 07:58:30 -05:00

1.6 KiB

Fleshdreg

Huge Plant neutral good

  • Armor Class: 15 (natural armor)
  • Hit Points: 115 (10d12+50)
  • Speed: walk 30 ft.
  • Challenge Rating: 5 (1,800 XP)
  • Source: Tome of Beasts 2, page 152
STR DEX CON INT WIS CHA
19 (+4) 6 (-2) 20 (+5) 13 (+1) 16 (+3) 7 (-2)
  • Saving Throws: Con +8
  • Skills: insight +6, nature +4
  • Damage Immunities: acid
  • Damage Resistances: fire
  • Condition Immunities: exhaustion, unconscious
  • Senses: darkvision 60 ft., passive Perception 13
  • Languages: Common, Deep Speech, Sylvan

Special Abilities

  • Regeneration: The fleshdreg regains 5 hp at the start of its turn if it has at least 1 hp. If the fleshdreg uses its Disgorge Innards action, this trait doesn't function at the start of its next turn.

Actions

  • Multiattack: The fleshdreg makes two slam attacks.
  • Slam: Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 14 (3d6 + 4) bludgeoning damage.
  • Rock: Melee Weapon Attack: +7 to hit, range 60/180 ft., one target. Hit: 20 (3d10 + 4) bludgeoning damage.
  • Disgorge Innards (Recharge 6): The fleshdreg expels acidic sludge in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 18 (4d8) acid damage on a failed save, or half as much damage on a successful one. A creature that fails the saving throw takes 9 (2d8) acid damage the end of its next turn, unless it or a creature within 5 feet of it takes an action to remove the sludge.