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2025-06-07 07:58:30 -05:00
# Clockwork Mantis
*Large* *Construct* *unaligned*
- **Armor Class:** 15 (natural armor)
- **Hit Points:** 68 (8d10+24)
- **Speed:** walk 40 ft.
- **Challenge Rating:** 6 (2,300 XP)
- **Source:** Tome of Beasts 2, page 67
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 13 (+1) | 19 (+4) | 16 (+3) | 3 (-4) | 15 (+2) | 1 (-5) |
- **Skills:** perception +5, stealth +7
- **Damage Immunities:** poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons
- **Condition Immunities:** charmed, exhaustion, frightened, paralyzed, petrified, poisoned
- **Senses:** darkvision 60 ft., passive Perception 15
- **Languages:** understands Common but cant speak
### Special Abilities
- **Hobbling Strike:** When the clockwork mantis makes a successful opportunity attack, the target's speed is reduced to 0 until the start of its next turn.
- **Immutable Form:** The clockwork mantis is immune to any spell or effect that would alter its form.
- **Magic Resistance:** The clockwork mantis has advantage on saving throws against spells and other magical effects.
- **Standing Leap:** The clockwork mantis's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.
### Actions
- **Multiattack:** The clockwork mantis makes two serrated blade attacks. If both attacks hit the same target, the mantis can make a bite attack against another target within range as a bonus action.
- **Serrated Blade:** Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage
- **Bite:** Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.
- **Invisibility:** The clockwork mantis turns invisible until it attacks or until its concentration ends (as if concentrating on a spell). Any equipment the mantis wears or carries is invisible with it.