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5ead/monsters/md/tome_of_beasts_2/clockwork-mantis.md
2025-06-07 07:58:30 -05:00

1.9 KiB
Raw Blame History

Clockwork Mantis

Large Construct unaligned

  • Armor Class: 15 (natural armor)
  • Hit Points: 68 (8d10+24)
  • Speed: walk 40 ft.
  • Challenge Rating: 6 (2,300 XP)
  • Source: Tome of Beasts 2, page 67
STR DEX CON INT WIS CHA
13 (+1) 19 (+4) 16 (+3) 3 (-4) 15 (+2) 1 (-5)
  • Skills: perception +5, stealth +7
  • Damage Immunities: poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons
  • Condition Immunities: charmed, exhaustion, frightened, paralyzed, petrified, poisoned
  • Senses: darkvision 60 ft., passive Perception 15
  • Languages: understands Common but cant speak

Special Abilities

  • Hobbling Strike: When the clockwork mantis makes a successful opportunity attack, the target's speed is reduced to 0 until the start of its next turn.
  • Immutable Form: The clockwork mantis is immune to any spell or effect that would alter its form.
  • Magic Resistance: The clockwork mantis has advantage on saving throws against spells and other magical effects.
  • Standing Leap: The clockwork mantis's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.

Actions

  • Multiattack: The clockwork mantis makes two serrated blade attacks. If both attacks hit the same target, the mantis can make a bite attack against another target within range as a bonus action.
  • Serrated Blade: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage
  • Bite: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.
  • Invisibility: The clockwork mantis turns invisible until it attacks or until its concentration ends (as if concentrating on a spell). Any equipment the mantis wears or carries is invisible with it.