34 lines
1.3 KiB
Markdown
34 lines
1.3 KiB
Markdown
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# Woodwose
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*Medium* *Humanoid* *chaotic neutral*
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- **Armor Class:** 13 (natural armor)
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- **Hit Points:** 27 (6d8)
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- **Speed:** climb 20 ft. walk 30 ft.
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- **Challenge Rating:** 1/2 (100 XP)
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- **Source:** Creature Codex, page 383
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 16 (+3) | 12 (+1) | 11 (+0) | 10 (+0) | 14 (+2) | 8 (-1) |
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- **Skills:** nature +2, perception +4, stealth +3, survival +4
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- **Senses:** passive Perception 14
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- **Languages:** Common, Elvish, Sylvan
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### Special Abilities
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- **Fey Touched:** The woodwose has advantage on saving throws against being charmed, and magic can't put the woodwose to sleep.
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- **Speak with Beasts and Plants:** The woodwose can communicate with beasts and plants as if they shared a language.
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- **Innate Spellcasting:** The woodwose's innate spellcasting ability is Wisdom (spell save DC 12). The woodwose can innately cast the following spells, requiring no material components:
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At will: shillelagh
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3/day: pass without trace
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1/day: entangle
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### Actions
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- **Club:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage, or 7 (1d8 + 3) bludgeoning damage with shillelagh.
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- **Shortbow:** Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 4 (1d6 + 1) piercing damage plus 5 (2d4) poison damage.
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