32 lines
1.2 KiB
Markdown
32 lines
1.2 KiB
Markdown
|
|
# Shadow Blight
|
||
|
|
|
||
|
|
*Small* *Plant* *neutral evil*
|
||
|
|
|
||
|
|
- **Armor Class:** 13 (natural armor)
|
||
|
|
- **Hit Points:** 65 (10d6+30)
|
||
|
|
- **Speed:** walk 40 ft.
|
||
|
|
- **Challenge Rating:** 1 (200 XP)
|
||
|
|
- **Source:** Creature Codex, page 326
|
||
|
|
|
||
|
|
| STR | DEX | CON | INT | WIS | CHA |
|
||
|
|
| --- | --- | --- | --- | --- | --- |
|
||
|
|
| 13 (+1) | 15 (+2) | 16 (+3) | 5 (-3) | 16 (+3) | 3 (-4) |
|
||
|
|
|
||
|
|
- **Skills:** stealth +4
|
||
|
|
- **Damage Vulnerabilities:** fire
|
||
|
|
- **Damage Resistances:** cold, necrotic
|
||
|
|
- **Condition Immunities:** blinded, deafened
|
||
|
|
- **Senses:** blindsight 60 ft. (blind beyond this radius), passive Perception 13
|
||
|
|
- **Languages:** -
|
||
|
|
|
||
|
|
### Special Abilities
|
||
|
|
|
||
|
|
- **False Appearance:** While the shadow blight remains motionless, it is indistinguishable from the stump of a dead tree.
|
||
|
|
|
||
|
|
### Actions
|
||
|
|
|
||
|
|
- **Frozen Shadow Tendril:** Melee Spell Attack: +5 to hit, reach 10 ft., one target. Hit: 7 (2d6) cold damage plus 3 (1d6) necrotic damage.
|
||
|
|
- **Animate Plants (Recharges after a Short or Long Rest):** The shadow blight magically animates 1d4 plants within 60 feet of it, turning them into awakened shrubs under its control. These plants' attacks deal an additional 3 (1d6) necrotic damage. If the shrubs are not destroyed before 1 hour passes, they become new shadow blights.
|
||
|
|
|
||
|
|
|