# Shadow Blight *Small* *Plant* *neutral evil* - **Armor Class:** 13 (natural armor) - **Hit Points:** 65 (10d6+30) - **Speed:** walk 40 ft. - **Challenge Rating:** 1 (200 XP) - **Source:** Creature Codex, page 326 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 13 (+1) | 15 (+2) | 16 (+3) | 5 (-3) | 16 (+3) | 3 (-4) | - **Skills:** stealth +4 - **Damage Vulnerabilities:** fire - **Damage Resistances:** cold, necrotic - **Condition Immunities:** blinded, deafened - **Senses:** blindsight 60 ft. (blind beyond this radius), passive Perception 13 - **Languages:** - ### Special Abilities - **False Appearance:** While the shadow blight remains motionless, it is indistinguishable from the stump of a dead tree. ### Actions - **Frozen Shadow Tendril:** Melee Spell Attack: +5 to hit, reach 10 ft., one target. Hit: 7 (2d6) cold damage plus 3 (1d6) necrotic damage. - **Animate Plants (Recharges after a Short or Long Rest):** The shadow blight magically animates 1d4 plants within 60 feet of it, turning them into awakened shrubs under its control. These plants' attacks deal an additional 3 (1d6) necrotic damage. If the shrubs are not destroyed before 1 hour passes, they become new shadow blights.