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2025-06-07 07:58:30 -05:00
# Cueyatl Warrior
*Small* *Humanoid* *lawful evil*
- **Armor Class:** 13 (leather armor)
- **Hit Points:** 36 (8d6+8)
- **Speed:** climb 20 ft. swim 30 ft. walk 30 ft.
- **Challenge Rating:** 1 (200 XP)
- **Source:** Creature Codex, page 69
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 12 (+1) | 14 (+2) | 12 (+1) | 10 (+0) | 11 (+0) | 10 (+0) |
- **Saving Throws**: Str +2
- **Skills:** acrobatics +4, survival +2
- **Senses:** darkvision 60 ft., passive Perception 10
- **Languages:** Cueyatl
### Special Abilities
- **Amphibious:** The cueyatl can breathe air and water.
- **Jungle Camouflage:** The cueyatl has advantage on Dexterity (Stealth) checks made to hide in jungle terrain.
- **Slippery:** The cueyatl has advantage on saving throws and ability checks made to escape a grapple.
- **Standing Leap:** The cueyatl's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.
### Actions
- **Battleaxe:** Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage plus 7 (2d6) poison damage, or 7 (1d10 + 2) slashing damage plus 7 (2d6) poison damage if used with two hands.