# Cueyatl Warrior *Small* *Humanoid* *lawful evil* - **Armor Class:** 13 (leather armor) - **Hit Points:** 36 (8d6+8) - **Speed:** climb 20 ft. swim 30 ft. walk 30 ft. - **Challenge Rating:** 1 (200 XP) - **Source:** Creature Codex, page 69 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 12 (+1) | 14 (+2) | 12 (+1) | 10 (+0) | 11 (+0) | 10 (+0) | - **Saving Throws**: Str +2 - **Skills:** acrobatics +4, survival +2 - **Senses:** darkvision 60 ft., passive Perception 10 - **Languages:** Cueyatl ### Special Abilities - **Amphibious:** The cueyatl can breathe air and water. - **Jungle Camouflage:** The cueyatl has advantage on Dexterity (Stealth) checks made to hide in jungle terrain. - **Slippery:** The cueyatl has advantage on saving throws and ability checks made to escape a grapple. - **Standing Leap:** The cueyatl's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start. ### Actions - **Battleaxe:** Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage plus 7 (2d6) poison damage, or 7 (1d10 + 2) slashing damage plus 7 (2d6) poison damage if used with two hands.