33 lines
1.3 KiB
Markdown
33 lines
1.3 KiB
Markdown
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# Black Sun Orc
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*Medium* *Humanoid* *chaotic evil*
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- **Armor Class:** 14 (hide armor)
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- **Hit Points:** 65 (10d8+20)
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- **Speed:** climb 20 ft. walk 30 ft.
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- **Challenge Rating:** 2 (450 XP)
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- **Source:** Creature Codex, page 289
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 16 (+3) | 14 (+2) | 14 (+2) | 9 (-1) | 12 (+1) | 8 (-1) |
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- **Skills:** perception +3, stealth +4, survival +3
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- **Senses:** darkvision 60 ft., passive Perception 13
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- **Languages:** Common, Orc
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### Special Abilities
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- **Aggressive:** As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
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- **Black Sun Sight:** Magical darkness doesn't impede the Black Sun orc's darkvision.
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- **Light Sensitivity:** While in bright light, the orc has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
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- **Stone Camouflage:** The orc has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
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### Actions
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- **Multiattack:** The orc makes two attacks with its greatclub or with its sling.
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- **Greatclub:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage.
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- **Sling:** Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.
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