Files

33 lines
1.3 KiB
Markdown
Raw Permalink Normal View History

2025-06-07 07:58:30 -05:00
# Black Sun Orc
*Medium* *Humanoid* *chaotic evil*
- **Armor Class:** 14 (hide armor)
- **Hit Points:** 65 (10d8+20)
- **Speed:** climb 20 ft. walk 30 ft.
- **Challenge Rating:** 2 (450 XP)
- **Source:** Creature Codex, page 289
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 16 (+3) | 14 (+2) | 14 (+2) | 9 (-1) | 12 (+1) | 8 (-1) |
- **Skills:** perception +3, stealth +4, survival +3
- **Senses:** darkvision 60 ft., passive Perception 13
- **Languages:** Common, Orc
### Special Abilities
- **Aggressive:** As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
- **Black Sun Sight:** Magical darkness doesn't impede the Black Sun orc's darkvision.
- **Light Sensitivity:** While in bright light, the orc has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
- **Stone Camouflage:** The orc has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
### Actions
- **Multiattack:** The orc makes two attacks with its greatclub or with its sling.
- **Greatclub:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage.
- **Sling:** Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.