32 lines
1.3 KiB
Markdown
32 lines
1.3 KiB
Markdown
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# Zombie
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*Medium* *Undead*
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- **Armor Class:** 8
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- **Hit Points:** 15 (2d8+6)
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- **Speed:** walk 20 ft.
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- **Challenge Rating:** 1/4 (50 XP)
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- **Source:** A5e Monstrous Menagerie, page 434
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 12 (+1) | 6 (-2) | 16 (+3) | 3 (-4) | 6 (-2) | 4 (-3) |
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- **Skills:**
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- **Damage Immunities:** poison
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- **Condition Immunities:** fatigue, poisoned
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- **Senses:** darkvision 60 ft., passive Perception 8
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- **Languages:** understands the languages it knew in life but can't speak
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### Special Abilities
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- **Undead Fortitude (1/Day):** If the zombie is reduced to 0 hit points by damage that isnt radiant or from a critical hit, its instead reduced to 1 hit point, falls prone, and is stunned until the end of its next turn, appearing to be dead.
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- **Undead Nature:** A zombie doesnt require air, sustenance, or sleep.
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### Actions
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- **Grab:** Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage. If the target is a Medium or smaller creature it is grappled (escape DC 11). Until the grapple ends the zombie can't grab another target.
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- **Bite:** Melee Weapon Attack: +3 to hit, reach 5 ft., one grappled target. Hit: 6 (1d10 + 1) piercing damage and the zombie regains the same number of hit points.
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