32 lines
1.3 KiB
Markdown
32 lines
1.3 KiB
Markdown
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# Winter Wolf
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*Large* *Monstrosity*
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- **Armor Class:** 13
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- **Hit Points:** 67 (9d10+18)
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- **Speed:** walk 50 ft.
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- **Challenge Rating:** 3 (700 XP)
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- **Source:** A5e Monstrous Menagerie, page 463
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 18 (+4) | 12 (+1) | 14 (+2) | 6 (-2) | 12 (+1) | 8 (-1) |
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- **Skills:** perception +3, stealth +3
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- **Damage Immunities:** cold
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- **Senses:** darkvision 30 ft., passive Perception 13
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- **Languages:** Common, Giant, Winter Wolf
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### Special Abilities
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- **Keen Hearing and Smell:** The wolf has advantage on Perception checks that rely on hearing and smell.
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- **Pack Tactics:** The wolf has advantage on attack rolls against a creature if at least one of the wolfs allies is within 5 feet of the creature and not incapacitated.
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- **Camouflage:** The wolf has advantage on Stealth checks made to hide in snow.
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### Actions
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- **Bite:** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) piercing damage. If the target is a creature it makes a DC 14 Strength saving throw falling prone on a failure.
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- **Cold Breath (Recharge 5-6):** The wolf exhales frost in a 15-foot cone. Each creature in the area makes a DC 12 Dexterity saving throw taking 18 (4d8) cold damage on a failure or half damage on a success.
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