# Winter Wolf *Large* *Monstrosity* - **Armor Class:** 13 - **Hit Points:** 67 (9d10+18) - **Speed:** walk 50 ft. - **Challenge Rating:** 3 (700 XP) - **Source:** A5e Monstrous Menagerie, page 463 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 18 (+4) | 12 (+1) | 14 (+2) | 6 (-2) | 12 (+1) | 8 (-1) | - **Skills:** perception +3, stealth +3 - **Damage Immunities:** cold - **Senses:** darkvision 30 ft., passive Perception 13 - **Languages:** Common, Giant, Winter Wolf ### Special Abilities - **Keen Hearing and Smell:** The wolf has advantage on Perception checks that rely on hearing and smell. - **Pack Tactics:** The wolf has advantage on attack rolls against a creature if at least one of the wolfs allies is within 5 feet of the creature and not incapacitated. - **Camouflage:** The wolf has advantage on Stealth checks made to hide in snow. ### Actions - **Bite:** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) piercing damage. If the target is a creature it makes a DC 14 Strength saving throw falling prone on a failure. - **Cold Breath (Recharge 5-6):** The wolf exhales frost in a 15-foot cone. Each creature in the area makes a DC 12 Dexterity saving throw taking 18 (4d8) cold damage on a failure or half damage on a success.