41 lines
2.1 KiB
Markdown
41 lines
2.1 KiB
Markdown
|
|
# Stone Giant
|
||
|
|
|
||
|
|
*Huge* *Giant*
|
||
|
|
|
||
|
|
- **Armor Class:** 17
|
||
|
|
- **Hit Points:** 126 (11d12+55)
|
||
|
|
- **Speed:** walk 40 ft.
|
||
|
|
- **Challenge Rating:** 8 (3,900 XP)
|
||
|
|
- **Source:** A5e Monstrous Menagerie, page 240
|
||
|
|
|
||
|
|
| STR | DEX | CON | INT | WIS | CHA |
|
||
|
|
| --- | --- | --- | --- | --- | --- |
|
||
|
|
| 23 (+6) | 14 (+2) | 20 (+5) | 10 (+0) | 12 (+1) | 10 (+0) |
|
||
|
|
|
||
|
|
- **Saving Throws**: Str +9, Dex +5, Con +8, Wis +4
|
||
|
|
- **Skills:** athletics +9, perception +4, stealth +5
|
||
|
|
- **Damage Resistances:** acid
|
||
|
|
- **Condition Immunities:** petrified
|
||
|
|
- **Senses:** passive Perception 14
|
||
|
|
- **Languages:** Giant
|
||
|
|
|
||
|
|
### Special Abilities
|
||
|
|
|
||
|
|
- **Camouflage:** The giant has advantage on Stealth checks made to hide in rocky terrain.
|
||
|
|
|
||
|
|
### Actions
|
||
|
|
|
||
|
|
- **Multiattack:** The giant attacks twice with its greatclub or twice with rocks.
|
||
|
|
- **Greatclub:** Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage. If the target is a Large or smaller creature it makes a DC 19 Strength saving throw falling prone on a failure.
|
||
|
|
- **Rock:** Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 20 (4d6 + 6) bludgeoning damage. If the target is a Large or smaller creature it makes a DC 19 Strength saving throw. On a failure it is pushed 10 feet away from the giant and knocked prone. In lieu of a rock the giant can throw a grappled Medium or smaller creature up to 30 feet. On a hit the target and the thrown creature both take 15 (3d6 + 5) bludgeoning damage. On a miss only the thrown creature takes the damage. The thrown creature falls prone in an unoccupied space 5 feet from the target.
|
||
|
|
|
||
|
|
### Bonus Actions
|
||
|
|
|
||
|
|
- **Grab:** One creature within 5 feet makes a DC 13 Dexterity saving throw. On a failure, it is grappled (escape DC 17). Until this grapple ends, the giant can't grab another target, and it makes greatclub attacks with advantage against the grappled target.
|
||
|
|
|
||
|
|
### Reactions
|
||
|
|
|
||
|
|
- **Rock Catching:** If a rock or other Small or larger projectile is hurled or fired at the giant, the giant makes a DC 10 Dexterity saving throw. On a success, the giant catches the projectile, takes no bludgeoning or piercing damage from it, and is not pushed or knocked prone by it.
|
||
|
|
|
||
|
|
|