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5ead/monsters/md/a5e_monstrous_menagerie/stone-giant-a5e.md
2025-06-07 07:58:30 -05:00

2.1 KiB

Stone Giant

Huge Giant

  • Armor Class: 17
  • Hit Points: 126 (11d12+55)
  • Speed: walk 40 ft.
  • Challenge Rating: 8 (3,900 XP)
  • Source: A5e Monstrous Menagerie, page 240
STR DEX CON INT WIS CHA
23 (+6) 14 (+2) 20 (+5) 10 (+0) 12 (+1) 10 (+0)
  • Saving Throws: Str +9, Dex +5, Con +8, Wis +4
  • Skills: athletics +9, perception +4, stealth +5
  • Damage Resistances: acid
  • Condition Immunities: petrified
  • Senses: passive Perception 14
  • Languages: Giant

Special Abilities

  • Camouflage: The giant has advantage on Stealth checks made to hide in rocky terrain.

Actions

  • Multiattack: The giant attacks twice with its greatclub or twice with rocks.
  • Greatclub: Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage. If the target is a Large or smaller creature it makes a DC 19 Strength saving throw falling prone on a failure.
  • Rock: Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 20 (4d6 + 6) bludgeoning damage. If the target is a Large or smaller creature it makes a DC 19 Strength saving throw. On a failure it is pushed 10 feet away from the giant and knocked prone. In lieu of a rock the giant can throw a grappled Medium or smaller creature up to 30 feet. On a hit the target and the thrown creature both take 15 (3d6 + 5) bludgeoning damage. On a miss only the thrown creature takes the damage. The thrown creature falls prone in an unoccupied space 5 feet from the target.

Bonus Actions

  • Grab: One creature within 5 feet makes a DC 13 Dexterity saving throw. On a failure, it is grappled (escape DC 17). Until this grapple ends, the giant can't grab another target, and it makes greatclub attacks with advantage against the grappled target.

Reactions

  • Rock Catching: If a rock or other Small or larger projectile is hurled or fired at the giant, the giant makes a DC 10 Dexterity saving throw. On a success, the giant catches the projectile, takes no bludgeoning or piercing damage from it, and is not pushed or knocked prone by it.