52 lines
2.8 KiB
Markdown
52 lines
2.8 KiB
Markdown
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# Spirit Naga
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*Large* *Monstrosity*
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- **Armor Class:** 16
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- **Hit Points:** 85 (10d10+30)
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- **Speed:** walk 40 ft. swim 40 ft.
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- **Challenge Rating:** 6 (2,300 XP)
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- **Source:** A5e Monstrous Menagerie, page 343
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 16 (+3) | 16 (+3) | 16 (+3) | 16 (+3) | 14 (+2) | 16 (+3) |
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- **Saving Throws**: Dex +6, Con +6, Wis +5, Cha +6
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- **Skills:**
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- **Damage Immunities:** poison
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- **Condition Immunities:** charmed, poisoned
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- **Senses:** darkvision 60 ft., passive Perception 12
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- **Languages:** Abyssal, Celestial, Common
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### Special Abilities
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- **Amphibious:** The naga can breathe air and water.
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- **Rejuvenation:** If it dies, the naga gains a new body in 1d6 days, regaining all its hit points. This trait can be removed with a wish spell.
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- **Spellcasting:** The naga is a 9th level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14). The naga has the following wizard spells prepared
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which it can cast with only vocalized components:
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Cantrips (at will): mage hand
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minor illusion
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1st-level (4 slots): charm person
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shield
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2nd-level (3 slots): detect thoughts
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levitate
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3rd-level (3 slots) hypnotic pattern
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lightning bolt
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4th-level (3 slots): arcane eye
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blight
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5th-level (1 slots): dominate person
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### Actions
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- **Bite:** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. The target makes a DC 15 Constitution saving throw taking 28 (8d6) poison damage on a failure or half damage on a success.
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- **Hypnotic Pattern (3rd-Level; V, Concentration):** A swirling pattern of light appears at a point within 120 feet of the naga. Each creature within 10 feet of the pattern that can see it makes a DC 14 Wisdom saving throw. On a failure the creature is charmed for 1 minute. While charmed the creature is incapacitated and its Speed is 0. The effect ends on a creature if it takes damage or if another creature uses an action to shake it out of its daze.
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- **Lightning Bolt (3rd-Level; V):** A bolt of lightning 5 feet wide and 100 feet long arcs from the naga. Each creature in the area makes a DC 14 Dexterity saving throw taking 28 (8d6) lightning damage on a failure or half damage on a success.
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- **Blight (4th-Level; V, Concentration):** The naga targets a living creature or plant within 30 feet draining moisture and vitality from it. The target makes a DC 14 Constitution saving throw taking 36 (8d8) necrotic damage on a failure or half damage on a success. Plant creatures have disadvantage on their saving throw and take maximum damage. A nonmagical plant dies.
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### Reactions
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- **Shield (1st-Level; V):** When the naga is hit by an attack or targeted by magic missile, it gains a +5 bonus to AC (including against the triggering attack) and immunity to magic missile. These benefits last until the beginning of its next turn.
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