31 lines
1.3 KiB
Markdown
31 lines
1.3 KiB
Markdown
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# Shadow Elf Warrior
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*Medium* *Humanoid*
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- **Armor Class:** 13
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- **Hit Points:** 11 (2d8+2)
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- **Speed:** walk 30 ft.
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- **Challenge Rating:** 1/4 (50 XP)
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- **Source:** A5e Monstrous Menagerie, page 498
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 12 (+1) | 12 (+1) | 12 (+1) | 10 (+0) | 14 (+2) | 10 (+0) |
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- **Skills:** athletics +3, stealth +3, perception +4, survival +4
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- **Senses:** passive Perception 14, darkvision 120 ft.
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- **Languages:** any one
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### Special Abilities
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- **Shadow Elf Spellcasting:** The warriors spellcasting ability is Wisdom (spell save DC 12). The warrior can innately cast the following spells, requiring no material components:
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*At Will:* _dancing lights_
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*1/day each:* _darkness, faerie fire_
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### Actions
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- **Shortsword:** Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.
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- **Hand Crossbow:** Ranged Weapon Attack: +3 to hit, range 30/120 ft., one target. Hit: 4 (1d6 + 1) piercing damage. If the target is a creature it makes a DC 13 Constitution saving throw. On a failure the target is poisoned for 1 hour. If it fails the saving throw by 5 or more it falls unconscious until it is no longer poisoned it takes damage or a creature takes an action to shake it awake.
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