# Shadow Elf Warrior *Medium* *Humanoid* - **Armor Class:** 13 - **Hit Points:** 11 (2d8+2) - **Speed:** walk 30 ft. - **Challenge Rating:** 1/4 (50 XP) - **Source:** A5e Monstrous Menagerie, page 498 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 12 (+1) | 12 (+1) | 12 (+1) | 10 (+0) | 14 (+2) | 10 (+0) | - **Skills:** athletics +3, stealth +3, perception +4, survival +4 - **Senses:** passive Perception 14, darkvision 120 ft. - **Languages:** any one ### Special Abilities - **Shadow Elf Spellcasting:** The warriors spellcasting ability is Wisdom (spell save DC 12). The warrior can innately cast the following spells, requiring no material components: *At Will:* _dancing lights_ *1/day each:* _darkness, faerie fire_ ### Actions - **Shortsword:** Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage. - **Hand Crossbow:** Ranged Weapon Attack: +3 to hit, range 30/120 ft., one target. Hit: 4 (1d6 + 1) piercing damage. If the target is a creature it makes a DC 13 Constitution saving throw. On a failure the target is poisoned for 1 hour. If it fails the saving throw by 5 or more it falls unconscious until it is no longer poisoned it takes damage or a creature takes an action to shake it awake.