29 lines
1.1 KiB
Markdown
29 lines
1.1 KiB
Markdown
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# Scorpionfolk
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*Large* *Monstrosity*
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- **Armor Class:** 15
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- **Hit Points:** 52 (7d10+14)
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- **Speed:** walk 40 ft.
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- **Challenge Rating:** 3 (700 XP)
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- **Source:** A5e Monstrous Menagerie, page 385
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 14 (+2) | 12 (+1) | 14 (+2) | 10 (+0) | 10 (+0) | 10 (+0) |
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- **Skills:** perception +2, stealth +3, survival +2
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- **Senses:** passive Perception 12
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- **Languages:** Common, Scorpionfolk
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### Actions
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- **Claw:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage and the target is grappled (escape DC 12). Until this grapple ends the scorpionfolk can't attack a different target with its claws.
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- **Javelin:** Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
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### Bonus Actions
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- **Sting:** Melee Weapon Attack: +4 to hit, reach 10 ft., one creature. Hit: 5 (1d6 + 2) piercing damage, and the target makes a DC 12 Constitution saving throw, taking 16 (3d10) poison damage on a failure or half damage on a success.
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