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5ead/monsters/md/a5e_monstrous_menagerie/scorpionfolk-a5e.md
2025-06-07 07:58:30 -05:00

1.1 KiB

Scorpionfolk

Large Monstrosity

  • Armor Class: 15
  • Hit Points: 52 (7d10+14)
  • Speed: walk 40 ft.
  • Challenge Rating: 3 (700 XP)
  • Source: A5e Monstrous Menagerie, page 385
STR DEX CON INT WIS CHA
14 (+2) 12 (+1) 14 (+2) 10 (+0) 10 (+0) 10 (+0)
  • Skills: perception +2, stealth +3, survival +2
  • Senses: passive Perception 12
  • Languages: Common, Scorpionfolk

Actions

  • Claw: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage and the target is grappled (escape DC 12). Until this grapple ends the scorpionfolk can't attack a different target with its claws.
  • Javelin: Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Bonus Actions

  • Sting: Melee Weapon Attack: +4 to hit, reach 10 ft., one creature. Hit: 5 (1d6 + 2) piercing damage, and the target makes a DC 12 Constitution saving throw, taking 16 (3d10) poison damage on a failure or half damage on a success.