32 lines
1.2 KiB
Markdown
32 lines
1.2 KiB
Markdown
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# Gnoll Demonfang
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*Medium* *Humanoid*
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- **Armor Class:** 15
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- **Hit Points:** 65 (10d8+20)
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- **Speed:** walk 40 ft.
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- **Challenge Rating:** 4 (1,100 XP)
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- **Source:** A5e Monstrous Menagerie, page 247
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 16 (+3) | 16 (+3) | 14 (+2) | 10 (+0) | 10 (+0) | 12 (+1) |
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- **Saving Throws**: Con +4, Wis +2, Cha +3
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- **Skills:**
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- **Condition Immunities:** charmed, frightened
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- **Senses:** darkvision 60 ft., passive Perception 10
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- **Languages:** Abyssal, Gnoll
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### Special Abilities
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- **Aligned:** The gnoll radiates a Chaotic and Evil aura.
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- **Possessed:** If the gnoll demonfang is turned or affected by dispel evil and good or a similar effect, it transforms into an ordinary gnoll. Any damage it has taken carries over to its new form. If this damage exceeds its maximum hit points, it dies.
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### Actions
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- **Multiattack:** The gnoll attacks three times with its Charging Claw.
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- **Charging Claw:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage or 10 (2d6 + 3) slashing damage if this is the gnolls first attack on this target this turn. The gnoll may then move up to 10 feet without provoking opportunity attacks.
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