# Gnoll Demonfang *Medium* *Humanoid* - **Armor Class:** 15 - **Hit Points:** 65 (10d8+20) - **Speed:** walk 40 ft. - **Challenge Rating:** 4 (1,100 XP) - **Source:** A5e Monstrous Menagerie, page 247 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 16 (+3) | 16 (+3) | 14 (+2) | 10 (+0) | 10 (+0) | 12 (+1) | - **Saving Throws**: Con +4, Wis +2, Cha +3 - **Skills:** - **Condition Immunities:** charmed, frightened - **Senses:** darkvision 60 ft., passive Perception 10 - **Languages:** Abyssal, Gnoll ### Special Abilities - **Aligned:** The gnoll radiates a Chaotic and Evil aura. - **Possessed:** If the gnoll demonfang is turned or affected by dispel evil and good or a similar effect, it transforms into an ordinary gnoll. Any damage it has taken carries over to its new form. If this damage exceeds its maximum hit points, it dies. ### Actions - **Multiattack:** The gnoll attacks three times with its Charging Claw. - **Charging Claw:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage or 10 (2d6 + 3) slashing damage if this is the gnolls first attack on this target this turn. The gnoll may then move up to 10 feet without provoking opportunity attacks.