36 lines
1.2 KiB
Markdown
36 lines
1.2 KiB
Markdown
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# Specter
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*Medium Undead, Chaotic Evil*
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- **Armor Class:** 12
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- **Hit Points:** 22 (5d8)
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- **Speed:** 30 ft., Fly 50 ft. (hover)
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- **Initiative**: +2 (12)
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|STAT|SCORE|MOD|SAVE|
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| --- | --- | --- | ---- |
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| STR | 1 | -5 | -5 |
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| DEX | 14 | +2 | +2 |
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| CON | 11 | +0 | +0 |
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| INT | 10 | +0 | +0 |
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| WIS | 10 | +0 | +0 |
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| CHA | 11 | +0 | +0 |
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- **Resistances**: Acid, Bludgeoning, Cold, Fire, Lightning, Piercing, Slashing, Thunder
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- **Immunities**: Necrotic, Poison; Charmed, Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
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- **Senses**: darkvision 60 ft.; Passive Perception 10
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- **Languages**: Understands Common plus one other language but can't speak
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- **CR** 1 (XP 200; PB +2)
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## Traits
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***Incorporeal Movement.*** The specter can move through other creatures and objects as if they were Difficult Terrain. It takes 5 (1d10) Force damage if it ends its turn inside an object.
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***Sunlight Sensitivity.*** While in sunlight, the specter has Disadvantage on ability checks and attack rolls.
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## Actions
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***Life Drain.*** *Melee Attack Roll:* +4, reach 5 ft. 7 (2d6) Necrotic damage. If the target is a creature, its Hit Point maximum decreases by an amount equal to the damage taken.
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