# Specter *Medium Undead, Chaotic Evil* - **Armor Class:** 12 - **Hit Points:** 22 (5d8) - **Speed:** 30 ft., Fly 50 ft. (hover) - **Initiative**: +2 (12) |STAT|SCORE|MOD|SAVE| | --- | --- | --- | ---- | | STR | 1 | -5 | -5 | | DEX | 14 | +2 | +2 | | CON | 11 | +0 | +0 | | INT | 10 | +0 | +0 | | WIS | 10 | +0 | +0 | | CHA | 11 | +0 | +0 | - **Resistances**: Acid, Bludgeoning, Cold, Fire, Lightning, Piercing, Slashing, Thunder - **Immunities**: Necrotic, Poison; Charmed, Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious - **Senses**: darkvision 60 ft.; Passive Perception 10 - **Languages**: Understands Common plus one other language but can't speak - **CR** 1 (XP 200; PB +2) ## Traits ***Incorporeal Movement.*** The specter can move through other creatures and objects as if they were Difficult Terrain. It takes 5 (1d10) Force damage if it ends its turn inside an object. ***Sunlight Sensitivity.*** While in sunlight, the specter has Disadvantage on ability checks and attack rolls. ## Actions ***Life Drain.*** *Melee Attack Roll:* +4, reach 5 ft. 7 (2d6) Necrotic damage. If the target is a creature, its Hit Point maximum decreases by an amount equal to the damage taken.