40 lines
1.4 KiB
Markdown
40 lines
1.4 KiB
Markdown
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# Chuul
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*Large Aberration, Chaotic Evil*
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- **Armor Class:** 16
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- **Hit Points:** 76 (9d10 + 27)
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- **Speed:** 30 ft., Swim 30 ft.
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- **Initiative**: +0 (10)
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|STAT|SCORE|MOD|SAVE|
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| --- | --- | --- | ---- |
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| STR | 19 | +4 | +4 |
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| DEX | 10 | +0 | +0 |
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| CON | 16 | +3 | +3 |
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| INT | 5 | -3 | -3 |
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| WIS | 11 | +0 | +0 |
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| CHA | 5 | -3 | -3 |
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- **Immunities**: Poison; Poisoned
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- **Skills**: Perception +4
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- **Senses**: darkvision 60 ft.; Passive Perception 14
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- **Languages**: Understands Deep Speech but can't speak
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- **CR** 4 (XP 1,100; PB +2)
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## Traits
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***Amphibious.*** The chuul can breathe air and water.
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***Sense Magic.*** The chuul senses magic within 120 feet of itself. This trait otherwise works like the *Detect Magic* spell but isn't itself magical.
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## Actions
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***Multiattack.*** The chuul makes two Pincer attacks and uses Paralyzing Tentacles.
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***Pincer.*** *Melee Attack Roll:* +6, reach 10 ft. 9 (1d10 + 4) Bludgeoning damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 14) from one of two pincers.
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***Paralyzing Tentacles.*** *Constitution Saving Throw*: DC 13, one creature Grappled by the chuul. *Failure:* The target has the Poisoned condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically. While Poisoned, the target has the Paralyzed condition.
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