# Chuul *Large Aberration, Chaotic Evil* - **Armor Class:** 16 - **Hit Points:** 76 (9d10 + 27) - **Speed:** 30 ft., Swim 30 ft. - **Initiative**: +0 (10) |STAT|SCORE|MOD|SAVE| | --- | --- | --- | ---- | | STR | 19 | +4 | +4 | | DEX | 10 | +0 | +0 | | CON | 16 | +3 | +3 | | INT | 5 | -3 | -3 | | WIS | 11 | +0 | +0 | | CHA | 5 | -3 | -3 | - **Immunities**: Poison; Poisoned - **Skills**: Perception +4 - **Senses**: darkvision 60 ft.; Passive Perception 14 - **Languages**: Understands Deep Speech but can't speak - **CR** 4 (XP 1,100; PB +2) ## Traits ***Amphibious.*** The chuul can breathe air and water. ***Sense Magic.*** The chuul senses magic within 120 feet of itself. This trait otherwise works like the *Detect Magic* spell but isn't itself magical. ## Actions ***Multiattack.*** The chuul makes two Pincer attacks and uses Paralyzing Tentacles. ***Pincer.*** *Melee Attack Roll:* +6, reach 10 ft. 9 (1d10 + 4) Bludgeoning damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 14) from one of two pincers. ***Paralyzing Tentacles.*** *Constitution Saving Throw*: DC 13, one creature Grappled by the chuul. *Failure:* The target has the Poisoned condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically. While Poisoned, the target has the Paralyzed condition.