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2025-06-07 07:58:30 -05:00
# Zombie
*Medium* *Undead* *neutral evil*
- **Armor Class:** 8
- **Hit Points:** 22 (3d8+9)
- **Speed:** walk 20 ft.
- **Challenge Rating:** 1/4 (50 XP)
- **Source:** 5.1 SRD (2015 MM), page 356
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 13 (+1) | 6 (-2) | 16 (+3) | 3 (-4) | 6 (-2) | 5 (-3) |
- **Saving Throws**: Wis +0
- **Skills:**
- **Condition Immunities:** poisoned
- **Senses:** darkvision 60 ft., passive Perception 8
- **Languages:** understands the languages it knew in life but can't speak
### Special Abilities
- **Undead Fortitude:** If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
### Actions
- **Slam:** Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.