# Zombie *Medium* *Undead* *neutral evil* - **Armor Class:** 8 - **Hit Points:** 22 (3d8+9) - **Speed:** walk 20 ft. - **Challenge Rating:** 1/4 (50 XP) - **Source:** 5.1 SRD (2015 MM), page 356 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 13 (+1) | 6 (-2) | 16 (+3) | 3 (-4) | 6 (-2) | 5 (-3) | - **Saving Throws**: Wis +0 - **Skills:** - **Condition Immunities:** poisoned - **Senses:** darkvision 60 ft., passive Perception 8 - **Languages:** understands the languages it knew in life but can't speak ### Special Abilities - **Undead Fortitude:** If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead. ### Actions - **Slam:** Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.