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2025-06-07 07:58:30 -05:00
# Gray Ooze
*Medium* *Ooze* *unaligned*
- **Armor Class:** 8
- **Hit Points:** 22 (3d8+9)
- **Speed:** walk 10 ft. climb 10 ft.
- **Challenge Rating:** 1/2 (100 XP)
- **Source:** 5.1 SRD (2015 MM), page 338
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 12 (+1) | 6 (-2) | 16 (+3) | 1 (-5) | 6 (-2) | 2 (-4) |
- **Skills:** stealth +2
- **Damage Resistances:** acid, cold, fire
- **Condition Immunities:** blinded, charmed, deafened, exhaustion, frightened, prone
- **Senses:** blindsight 60 ft. (blind beyond this radius), passive Perception 8
- **Languages:**
### Special Abilities
- **Amorphous:** The ooze can move through a space as narrow as 1 inch wide without squeezing.
- **Corrode Metal:** Any nonmagical weapon made of metal that hits the ooze corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the ooze is destroyed after dealing damage.
The ooze can eat through 2-inch-thick, nonmagical metal in 1 round.
- **False Appearance:** While the ooze remains motionless, it is indistinguishable from an oily pool or wet rock.
### Actions
- **Pseudopod:** Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage plus 7 (2d6) acid damage, and if the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative -1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.