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2025-06-07 07:58:30 -05:00
# Cult Fanatic
*Medium* *Humanoid* *any non-good alignment*
- **Armor Class:** 13 (leather armor)
- **Hit Points:** 22 (6d8+6)
- **Speed:** walk 30 ft.
- **Challenge Rating:** 2 (450 XP)
- **Source:** 5.1 SRD (2015 MM), page 398
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 11 (+0) | 14 (+2) | 12 (+1) | 10 (+0) | 13 (+1) | 14 (+2) |
- **Skills:** deception +4, persuasion +4, religion +2
- **Senses:** passive Perception 11
- **Languages:** any one language (usually Common)
### Special Abilities
- **Dark Devotion:** The fanatic has advantage on saving throws against being charmed or frightened.
- **Spellcasting:** The fanatic is a 4th-level spellcaster. Its spell casting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared:
Cantrips (at will): light, sacred flame, thaumaturgy
* 1st level (4 slots): command, inflict wounds, shield of faith
* 2nd level (3 slots): hold person, spiritual weapon
### Actions
- **Multiattack:** The fanatic makes two melee attacks.
- **Dagger:** Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.