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<title>Spirit Naga</title>
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<h1>Spirit Naga</h1>
<p><em>Large</em> <em>Monstrosity</em> <em>chaotic evil</em></p>
<ul>
<li><strong>Armor Class:</strong> 15 (natural armor)</li>
<li><strong>Hit Points:</strong> 75 (10d10+20)</li>
<li><strong>Speed:</strong> walk 40 ft.</li>
<li><strong>Challenge Rating:</strong> 8 (3,900 XP)</li>
<li><strong>Source:</strong> 5.1 SRD (2015 MM), page 335</li>
</ul>
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<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
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<td>18 (+4)</td>
<td>17 (+3)</td>
<td>14 (+2)</td>
<td>16 (+3)</td>
<td>15 (+2)</td>
<td>16 (+3)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Saving Throws</strong>: Dex +6, Con +5, Wis +5, Cha +6</li>
<li><strong>Skills:</strong> </li>
<li><strong>Damage Immunities:</strong> poison</li>
<li><strong>Condition Immunities:</strong> charmed, poisoned</li>
<li><strong>Senses:</strong> darkvision 60 ft., passive Perception 12</li>
<li><strong>Languages:</strong> Abyssal, Common</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Rejuvenation:</strong> If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.</li>
<li>
<p><strong>Spellcasting:</strong> The naga is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following wizard spells prepared:</p>
</li>
<li>
<p>Cantrips (at will): mage hand, minor illusion, ray of frost</p>
</li>
<li>1st level (4 slots): charm person, detect magic, sleep</li>
<li>2nd level (3 slots): detect thoughts, hold person</li>
<li>3rd level (3 slots): lightning bolt, water breathing</li>
<li>4th level (3 slots): blight, dimension door</li>
<li>5th level (2 slots): dominate person</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Bite:</strong> Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 7 (1d6 + 4) piercing damage, and the target must make a DC 13 Constitution saving throw, taking 31 (7d8) poison damage on a failed save, or half as much damage on a successful one.</li>
</ul>
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