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5ead/spells/md/deep_magic_5e/bloom.md
2025-06-07 07:58:30 -05:00

1.3 KiB

Bloom

  • Level: 8 conjuration
  • Classes: Cleric, Druid, Wizard
  • Casting Time: 1 hour
  • Range: 1 mile
  • Components: V, S, M (a silver acorn worth 500 gp, which is consumed in the casting)
  • Duration: 1 year
  • Source: Deep Magic 5e

You plant a silver acorn in solid ground and spend an hour chanting a litany of praises to the natural world, after which the land within 1 mile of the acorn becomes extremely fertile, regardless of its previous state. Any seeds planted in the area grow at twice the natural rate. Food harvested regrows within a week. After one year, the land slowly reverts to its normal fertility, unable to stave off the march of nature.

Choose one of the following effects, which appears and grows immediately:

  • A field planted with vegetables of your choice, ready for harvest.
  • A thick forest of stout trees and ample undergrowth.
  • A grassland with wildflowers and fodder for grazing.
  • An orchard of fruit trees of your choice, growing in orderly rows and ready for harvest. Living creatures that take a short rest within the area of a bloom spell receive the maximum hit points for Hit Dice expended. Bloom counters the effects of a desolation spell.

Ritual Focus. If you expend your ritual focus, the duration becomes permanent.