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5ead/spells/md/5.2_srd_(d&d_2024)/wall-of-thorns.md
2025-06-07 07:58:30 -05:00

1.3 KiB

Wall of Thorns

  • Level: 6 Conjuration
  • Classes: Druid
  • Casting Time: 1 action
  • Range: 120 feet
  • Components: V, S, M (a handful of thorns)
  • Duration: Concentration, 10 minute
  • Source: 5.2 SRD (D&D 2024)

You create a wall of tangled brush bristling with needle-sharp thorns. The wall appears within range on a solid surface and lasts for the duration. You choose to make the wall up to 60 feet long, 10 feet high, and 5 feet thick or a circle that has a 20-foot diameter and is up to 20 feet high and 5 feet thick. The wall blocks line of sight. When the wall appears, each creature in its area makes a Dexterity saving throw, taking 7d8 Piercing damage on a failed save or half as much damage on a successful one. A creature can move through the wall, albeit slowly and painfully. For every 1 foot a creature moves through the wall, it must spend 4 feet of movement. Furthermore, the first time a creature enters a space in the wall on a turn or ends its turn there, the creature makes a Dexterity saving throw, taking 7d8 Slashing damage on a failed save or half as much damage on a successful one. A creature makes this save only once per turn.

Using a Higher-Level Spell Slot. Both types of damage increase by 1d8 for each spell slot level above 6.