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5ead/spells/md/5.1_srd_(d&d_2014)/continual-flame.md
2025-06-07 07:58:30 -05:00

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Continual Flame

  • Level: 2 Evocation
  • Classes: Cleric, Wizard
  • Casting Time: 1 action
  • Range: Touch
  • Components: V, S, M (Ruby dust worth 50 gp, which the spell consumes.)
  • Duration: Until dispelled
  • Source: 5.1 SRD (D&D 2014)

A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. A continual flame can be covered or hidden but not smothered or quenched.