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<title>Delayed Blast Fireball</title>
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<h1>Delayed Blast Fireball</h1>
<ul>
<li><strong>Level</strong>: 7 Evocation</li>
<li><strong>Classes</strong>: Sorcerer, Wizard</li>
<li><strong>Casting Time</strong>: 1 action</li>
<li><strong>Range</strong>: 150 feet</li>
<li><strong>Components</strong>: V, S, M (a ball of bat guano and sulfur)</li>
<li><strong>Duration</strong>: Concentration, 1 minute</li>
<li><strong>Source</strong>: <a href="../../../srds/SRD_2024.pdf">SRD 2024</a></li>
</ul>
<p>A beam of yellow light flashes from you, then condenses at a chosen point within range as a glowing bead for the duration. When the spell ends, the bead explodes, and each creature in a 20-foot-radius Sphere centered on that point makes a Dexterity saving throw. A creature takes Fire damage equal to the total accumulated damage on a failed save or half as much damage on a successful one. The spell's base damage is 12d6, and the damage increases by 1d6 whenever your turn ends and the spell hasn't ended. If a creature touches the glowing bead before the spell ends, that creature makes a Dexterity saving throw. On a failed save, the spell ends, causing the bead to explode. On a successful save, the creature can throw the bead up to 40 feet. If the thrown bead enters a creature's space or collides with a solid object, the spell ends, and the bead explodes. When the bead explodes, flammable objects in the explosion that aren't being worn or carried start burning.</p>
<p><strong>Using a Higher-Level Spell Slot.</strong> The base damage increases by 1d6 for each spell slot level above 7.</p>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/srd_2024/delayed-blast-fireball.md">Markdown Format</a></p>
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