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<title>Eldritch Cube</title>
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<h1>Eldritch Cube</h1>
<ul>
<li><strong>Level</strong>: 5 Conjuration</li>
<li><strong>Classes</strong>: Artificer, Warlock, Wizard</li>
<li><strong>Casting Time</strong>: 1 action</li>
<li><strong>Range</strong>: 120 feet</li>
<li><strong>Components</strong>: V, S</li>
<li><strong>Duration</strong>: Concentration, up to 1 minute</li>
<li><strong>Source</strong>: Level Up Advanced 5e</li>
</ul>
<p>A black, nonreflective, incorporeal 10-foot cube appears in an unoccupied space that you can see. Its space can be in midair if you so desire. When a creature starts its turn in the cube or enters the cube for the first time on its turn it must make an Intelligence saving throw, taking 5d6 psychic damage on a failed save, or half damage on a success.</p>
<p>As a bonus action, you can move the cube up to 10 feet in any direction to a space you can see. The cube cannot be made to pass through other creatures in this way.</p>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/level_up_advanced_5e/eldritch-cube-a5e.md">Markdown Format</a></p>
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