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<title>Arcane Hand</title>
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<h1>Arcane Hand</h1>
<ul>
<li><strong>Level</strong>: 5 Evocation</li>
<li><strong>Classes</strong>: Wizard</li>
<li><strong>Casting Time</strong>: 1 action</li>
<li><strong>Range</strong>: 120 feet</li>
<li><strong>Components</strong>: V, S, M</li>
<li><strong>Duration</strong>: Concentration, up to 1 minute</li>
<li><strong>Source</strong>: Level Up Advanced 5e</li>
</ul>
<p>You create a Large hand of shimmering, translucent force that mimics the appearance and movements of your own hand.</p>
<p>The hand doesn't fill its space and has AC 20, Strength 26 (+8), Dexterity 10 (+0), maneuver DC 18, and hit points equal to your hit point maximum. The spell ends early if it is dropped to 0 hit points.</p>
<p>When you cast the spell and as a bonus action on subsequent turns, you can move the hand up to 60 feet and then choose one of the following.</p>
<ul>
<li><strong><em>Shove:</em></strong> The hand makes a Strength saving throw against the maneuver DC of a creature within 5 feet of it, with advantage if the creature is Medium or smaller. On a success, the hand pushes the creature in a direction of your choosing for up to 5 feet plus a number of feet equal to 5 times your spellcasting ability modifier, and remains within 5 feet of it.</li>
<li><strong><em>Smash:</em></strong> Make a melee spell attack against a creature or object within 5 feet of the hand. On a hit, the hand deals 4d8 force damage.</li>
<li><strong><em>Snatch:</em></strong> The hand makes a Strength saving throw against the maneuver DC of a creature within 5 feet of it, with advantage if the creature is Medium or smaller. On a success, the creature is grappled by the hand. You can use a bonus action to crush a creature grappled by the hand, dealing bludgeoning damage equal to 2d6 + your spellcasting ability modifier.</li>
<li><strong><em>Stop:</em></strong> Until the hand is given another command it moves to stay between you and a creature of your choice, providing you with three-quarters cover against the chosen creature. A creature with a Strength score of 26 or less cannot move through the hand's space, and stronger creatures treat the hand as difficult terrain.</li>
</ul>
<p><strong>Using a Higher-Level Spell Slot.</strong> The damage from Smash increases by 2d8 and the damage from Snatch increases by 2d6 for each slot level above 5th.</p>
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