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<title>Warp Mind and Matter</title>
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<h1>Warp Mind and Matter</h1>
<ul>
<li><strong>Level</strong>: 6 transmutation</li>
<li><strong>Classes</strong>: Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Warlock, Wizard</li>
<li><strong>Casting Time</strong>: 1 action</li>
<li><strong>Range</strong>: 30 feet</li>
<li><strong>Components</strong>: V, S, M (root of deadly nightshade and a drop of the casters blood)</li>
<li><strong>Duration</strong>: Until cured or dispelled</li>
<li><strong>Source</strong>: Deep Magic 5e</li>
</ul>
<p>A creature you can see within range undergoes a baleful transmogrification. The target must make a successful Wisdom saving throw or suffer a flesh warp and be afflicted with a form of indefinite madness.</p>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/deep_magic_5e/warp-mind-and-matter.md">Markdown Format</a></p>
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