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<title>Time Jump</title>
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<h1>Time Jump</h1>
<ul>
<li><strong>Level</strong>: 8 transmutation</li>
<li><strong>Classes</strong>: Bard, Sorcerer, Wizard</li>
<li><strong>Casting Time</strong>: 1 action</li>
<li><strong>Range</strong>: Touch</li>
<li><strong>Components</strong>: V, S</li>
<li><strong>Duration</strong>: Instantaneous</li>
<li><strong>Source</strong>: Deep Magic 5e</li>
</ul>
<p>You touch a construct and throw it forward in time if it fails a Constitution saving throw. The construct disappears for 1d4 + 1 rounds, during which time it cannot act or be acted upon in any way. When the construct returns, it is unaware that any time has passed.</p>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/deep_magic_5e/time-jump.md">Markdown Format</a></p>
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