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<title>Fluctuating Alignment</title>
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<h1>Fluctuating Alignment</h1>
<ul>
<li><strong>Level</strong>: 4 enchantment</li>
<li><strong>Classes</strong>: Bard, Sorcerer, Wizard</li>
<li><strong>Casting Time</strong>: 1 action</li>
<li><strong>Range</strong>: 120 feet</li>
<li><strong>Components</strong>: V, S</li>
<li><strong>Duration</strong>: Concentration, up to 10 minutes</li>
<li><strong>Source</strong>: Deep Magic 5e</li>
</ul>
<p>You channel the force of chaos to taint your targets mind. A target that gets a failure on a Wisdom saving throw must roll 1d20 and consult the Alignment Fluctuation table to find its new alignment, and it must roll again after every minute of the spells duration. The targets alignment stops fluctuating and returns to normal when the spell ends. These changes do not make the affected creature friendly or hostile toward the caster, but they can cause creatures to behave in unpredictable ways.
## Alignment Fluctuation
| D20 | Alignment |
|---|---|
| 1-2 | Chaotic good |
| 3-4 | Chaotic neutral |
| 5-7 | Chaotic evil |
| 8-9 | Neutral evil |
| 10-11 | Lawful evil |
| 12-14 | Lawful good |
| 15-16 | Lawful neutral |
| 17-18 | Neutral good |
| 19-20 | Neutral |</p>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/deep_magic_5e/fluctuating-alignment.md">Markdown Format</a></p>
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