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<title>Black Tentacles</title>
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<h1>Black Tentacles</h1>
<ul>
<li><strong>Level</strong>: 4</li>
<li><strong>Classes</strong>: Warlock, Wizard</li>
<li><strong>Casting Time</strong>: 1 action</li>
<li><strong>Range</strong>: 90 feet</li>
<li><strong>Components</strong>: V, S, M (A piece of tentacle from a giant octopus or a giant squid)</li>
<li><strong>Duration</strong>: Up to 1 minute</li>
<li><strong>Source</strong>: <a href="http://dnd.wizards.com/articles/features/systems-reference-document-srd">5e Core Rules</a></li>
</ul>
<p>Squirming, ebony tentacles fill a 20-foot square on ground that you can see within range. For the duration, these tentacles turn the ground in the area into difficult terrain. When a creature enters the affected area for the first time on a turn or starts its turn there, the creature must succeed on a Dexterity saving throw or take 3d6 bludgeoning damage and be restrained by the tentacles until the spell ends. A creature that starts its turn in the area and is already restrained by the tentacles takes 3d6 bludgeoning damage. A creature restrained by the tentacles can use its action to make a Strength or Dexterity check (its choice) against your spell save DC. On a success, it frees itself.</p>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/5e_core_rules/black-tentacles.md">Markdown Format</a></p>
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