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<title>Wall of Thorns</title>
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<h1>Wall of Thorns</h1>
<ul>
<li><strong>Level</strong>: 6 Conjuration</li>
<li><strong>Classes</strong>: Druid</li>
<li><strong>Casting Time</strong>: 1 action</li>
<li><strong>Range</strong>: 120 feet</li>
<li><strong>Components</strong>: V, S, M (A handful of thorns.)</li>
<li><strong>Duration</strong>: Concentration, up to 10 minutes</li>
<li><strong>Source</strong>: 5.1 SRD (D&amp;D 2014)</li>
</ul>
<p>You create a wall of tough, pliable, tangled brush bristling with needle-sharp thorns. The wall appears within range on a solid surface and lasts for the duration. You choose to make the wall up to 60 feet long, 10 feet high, and 5 feet thick or a circle that has a 20-foot diameter and is up to 20 feet high and 5 feet thick. The wall blocks line of sight. When the wall appears, each creature within its area must make a dexterity saving throw. On a failed save, a creature takes 7d8 piercing damage, or half as much damage on a successful save. A creature can move through the wall, albeit slowly and painfully. For every 1 foot a creature moves through the wall, it must spend 4 feet of movement. Furthermore, the first time a creature enters the wall on a turn or ends its turn there, the creature must make a dexterity saving throw. It takes 7d8 slashing damage on a failed save, or half as much damage on a successful one.</p>
<p><strong>Using a Higher-Level Spell Slot.</strong> When you cast this spell using a spell slot of 7th level or higher, both types of damage increase by 1d8 for each slot level above 6th.</p>
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