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5ead/monsters/md/tome_of_beasts_3/diving-gel.md
2025-06-07 07:58:30 -05:00

1.4 KiB

Diving Gel

Tiny Ooze unaligned

  • Armor Class: 13
  • Hit Points: 17 (5d4+5)
  • Speed: walk 5 ft. swim 40 ft.
  • Challenge Rating: 1/4 (50 XP)
  • Source: Tome of Beasts 3, page 136
STR DEX CON INT WIS CHA
3 (-4) 16 (+3) 13 (+1) 3 (-4) 6 (-2) 1 (-5)
  • Skills: perception +-2
  • Damage Resistances: acid, fire, poison
  • Condition Immunities: blinded, charmed, deafened, exhaustion, frightened, prone
  • Senses: darkvision 60', passive Perception 8
  • Languages:

Special Abilities

  • Amorphous: Move through space 1ft.+ wide with o squeezing.
  • Amphibious: Can breathe air and water.
  • Ooze Nature: Doesn't require sleep.

Actions

  • Pseudopod: Melee Weapon Attack: +5 to hit, 5 ft., one creature,. 5 (1d4+3) bludgeoning damage.
  • Attach: Melee Weapon Attack: +5 to hit, 5 ft., one creature,. The gel attaches itself to the head face or gills of a creature. If the creature is Large or smaller and can breathe air it continues to breathe normally as the air-filled gel provides breathable air for the creature. If the creature can't breathe air it must hold its breath or begin to suffocate. If the gel is attached to a creature it has advantage on attack rolls vs. that creature. A creature including the target can take its action to detach the diving gel by succeeding on a DC 12 Str check.