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5ead/monsters/md/tome_of_beasts_2023/ravenfolkdoomcroaker-tob1-2023.md
2025-06-07 07:58:30 -05:00

2.8 KiB

Ravenfolk Doom Croaker

Medium Humanoid Neutral

  • Armor Class: 14 (studded leather)
  • Hit Points: 88 (16d8 + 16)
  • Speed: walk 30 ft.
  • Challenge Rating: 5 (1,800 XP)
  • Source: Tome of Beasts 2023, page 305
STR DEX CON INT WIS CHA
10 (+0) 14 (+2) 12 (+1) 12 (+1) 18 (+4) 14 (+2)
  • Saving Throws: Con +4, Wis +7
  • Skills: Deception +5, Intimidation +5, Perception +10
  • Damage Vulnerabilities: False
  • Damage Immunities: False
  • Damage Resistances: False
  • Condition Immunities: False
  • Senses: darkvision 120 ft., passive Perception 20
  • Languages: Common, Feather Speech, Ravenfolk

Special Abilities

  • Magic Resistance: The doom croaker has advantage on saving throws against spells and other magical effects.
  • Mimicry: The ravenfolk doom croaker can mimic animal sounds and Humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 15 Wisdom (Insight) check.
  • Rune-Powered Weapons: The ravenfolk's weapon attacks are magical. When the ravenfolk hits with any weapon, the weapon deals an extra 2d8 radiant damage (included in the attack).

Actions

  • Multiattack: The doom croaker makes one Peck attack and one Runestaff attack, or it makes two Rune Blast attacks. It can replace one attack with a use of Ghost Wings or Prophetic Call, if available.
  • Peck: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage plus 9 (2d8) radiant damage.
  • Runestaff: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage plus 9 (2d8) radiant damage.
  • Rune Blast: Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 17 (3d8 + 4) radiant damage.
  • Ghost Wings: The ravenfolk doom croaker furiously “beats” a set of phantasmal wings. Each creature within 5 feet of the ravenfolk must succeed on a DC 15 Dexterity saving throw or be blinded until the start of its next turn.
  • Prophetic Magic: The ravenfolk doom croaker can cast the augury spell and thaumaturgy cantrip at will, requiring no material components and using Wisdom as the spellcasting ability.
  • Prophetic Caw (Recharge 6): The ravenfolk doom croaker caws a prophecy that sounds different to each listener. Each creature within 30 feet of the ravenfolk that can hear it must make a DC 15 Wisdom saving throw. Ravenfolk have advantage on the saving throw. On a failure, a creature hears a prophecy of its doom and is frightened for 1 minute. On a success, a creature hears a prophecy of its greatness and has advantage on the first attack roll it makes on each of its turns for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.