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5ead/monsters/md/tome_of_beasts_2023/lichhound-tob1-2023.md
2025-06-07 07:58:30 -05:00

2.2 KiB
Raw Blame History

Lich Hound

Medium Undead Neutral Evil

  • Armor Class: 14
  • Hit Points: 85 (10d8 + 40)
  • Speed: walk 50 ft. fly 30 ft.
  • Challenge Rating: 4 (1,100 XP)
  • Source: Tome of Beasts 2023, page 253
STR DEX CON INT WIS CHA
10 (+0) 18 (+4) 18 (+4) 6 (-2) 10 (+0) 16 (+3)
  • Saving Throws: Wis +2, Cha +5
  • Skills: Acrobatics +6, Perception +4
  • Damage Vulnerabilities: False
  • Damage Immunities: poison
  • Damage Resistances: piercing and slashing from nonmagical attacks
  • Condition Immunities: exhaustion, poisoned
  • Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 14
  • Languages: understands Common and Darakhul but cant speak

Special Abilities

  • Blood Sense: The lich hound can pinpoint the location of creatures that aren't Constructs or Undead within 60 feet of it and can sense the general direction of such creatures within 1 mile of it.
  • Keen Hearing and Smell: The lich hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.
  • Undead Nature: The lich hound doesn't require air, food, drink, or sleep.

Actions

  • Multiattack: The lich hound can use its Eerie Howl. It then makes two Bite attacks. If both attacks hit one creature, the target must succeed on a DC 14 Constitution saving throw or take 7 (2d6) slashing damage and be incapacitated until the end of its next turn.
  • Bite: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
  • Eerie Howl: The lich hound releases an eerie howl that fades in and out and echoes strangely. Each creature within 30 feet of the lich hound must succeed on a DC 14 Wisdom saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the lich hound's Eerie Howl for the next 24 hours.

Bonus Actions

  • Ethereal Jaunt: The lich hound magically shifts from the Material Plane to the Ethereal Plane, or vice versa.