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5ead/monsters/md/tome_of_beasts_2023/ironghoul-tob1-2023.md
2025-06-07 07:58:30 -05:00

1.8 KiB

Iron Ghoul

Medium Undead Lawful Evil

  • Armor Class: 16 (breastplate)
  • Hit Points: 143 (22d8 + 44)
  • Speed: walk 20 ft. burrow 30 ft.
  • Challenge Rating: 5 (1,800 XP)
  • Source: Tome of Beasts 2023, page 204
STR DEX CON INT WIS CHA
18 (+4) 16 (+3) 14 (+2) 14 (+2) 14 (+2) 14 (+2)
  • Skills:
  • Damage Vulnerabilities: False
  • Damage Immunities: poison
  • Damage Resistances: False
  • Condition Immunities: charmed, exhaustion, poisoned
  • Senses: darkvision 60 ft., passive Perception 12
  • Languages: Common, Darakhul, Undercommon

Special Abilities

  • Hungry Dead Nature: The ghoul requires no air or sleep.
  • Turning Defiance: The iron ghoul and any ghouls within 30 feet of it have advantage on saving throws against effects that turn Undead.

Actions

  • Multiattack: The iron ghoul makes one Bite attack and one Claw attack, or it makes three Glaive attacks.
  • Bite: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) piercing damage. If the target is a Humanoid, it must succeed on a DC 13 Constitution saving throw or contract the darakhul fever disease (see the Darakhul Fever sidebar).
  • Claw: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 18 (4d6 + 4) slashing damage. If the target is a creature other than an elf or Undead, it must succeed on a DC 13 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
  • Glaive: Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) slashing damage.
  • Heavy Crossbow: Ranged Weapon Attack: +6 to hit, range 100/400, one target. Hit: 8 (1d10 + 3) piercing damage.