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5ead/monsters/md/tome_of_beasts_2023/fellforged-tob1-2023.md
2025-06-07 07:58:30 -05:00

2.3 KiB

Fellforged

Medium Construct Lawful Evil

  • Armor Class: 15 (natural armor)
  • Hit Points: 135 (18d8 + 54)
  • Speed: walk 30 ft.
  • Challenge Rating: 5 (1,800 XP)
  • Source: Tome of Beasts 2023, page 170
STR DEX CON INT WIS CHA
14 (+2) 12 (+1) 17 (+3) 12 (+1) 14 (+2) 15 (+2)
  • Saving Throws: Str +5, Wis +5
  • Skills:
  • Damage Vulnerabilities: False
  • Damage Immunities: necrotic, poison, psychic
  • Damage Resistances: acid, cold, fire, lightning
  • Condition Immunities: charmed, exhaustion, frightened, paralyzed, petrified, poisoned
  • Senses: darkvision 60 ft., passive Perception 12
  • Languages: the languages it knew in life

Special Abilities

  • Construct Nature: The fellforged doesn't require air, food, drink, or sleep.
  • Inhabiting Spirit: The fellforged is inhabited and animated by a specter. If the fellforged fails a saving throw against an effect that turns undead, the specter is expelled into an unoccupied space within 5 feet of the fellforged with the hp total it had before it was expelled. The specter otherwise uses the statistics of a specter.
  • Sunlight Sensitivity: While in sunlight, the fellforged has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

  • Multiattack: The fellforged makes two Necrotic Slam attacks.
  • Necrotic Slam: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage plus 9 (2d8) necrotic damage. If the target is a creature, it must succeed on a DC 14 Constitution saving throw or its hp maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hp maximum to 0.

Bonus Actions

  • Burst Gears: The specter within the fellforged strains the construct's body, sending broken springs and gears flying. Each creature within 5 feet of the fellforged must make a DC 14 Dexterity saving throw, taking 7 (2d6) piercing damage on a failed save, or half as much damage on a successful one. Each time the fellforged uses this bonus action, its speed is reduced by 5 feet, and it can't use this bonus action if its speed is 0. Its speed returns to normal when it finishes a long rest.