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5ead/monsters/md/tome_of_beasts_2023/fearsmith-tob1-2023.md
2025-06-07 07:58:30 -05:00

2.5 KiB

Fear Smith

Medium Fey Chaotic Neutral

  • Armor Class: 17 (natural armor)
  • Hit Points: 149 (23d8 + 46)
  • Speed: walk 15 ft.
  • Challenge Rating: 10 (5,900 XP)
  • Source: Tome of Beasts 2023, page 169
STR DEX CON INT WIS CHA
11 (+0) 17 (+3) 14 (+2) 11 (+0) 15 (+2) 18 (+4)
  • Saving Throws: Wis +6
  • Skills: Intimidation +8, Stealth +7
  • Damage Vulnerabilities: False
  • Damage Immunities: False
  • Damage Resistances: bludgeoning, piercing, and slashing from attacks not made with cold iron weapons
  • Condition Immunities: charmed, frightened
  • Senses: blindsight 30 ft., passive Perception 12
  • Languages: Common, Elvish, Sylvan

Special Abilities

  • Distortion Gaze: Those who meet the gaze of the fear smith experience the world seeming to twist at unnatural angles beneath their feet. When a creature that can see the fear smith's eye starts its turn within 30 feet of the fear smith, the fear smith can force the creature to make a DC 16 Wisdom saving throw if the fear smith isn't incapacitated and can see the creature. On a failed save, the creature is disoriented until the start of its next turn. While disoriented, a creature can't take the Dash or Disengage action, and when it moves for the first time on its turn, it must succeed on a DC 16 Dexterity saving throw or fall prone.
  • Hidden Eye: The fear smith has advantage on saving throws against being blinded.
  • Magic Resistance: The fear smith has advantage on saving throws against spells and other magical effects.

Actions

  • Multiattack: The fear smith makes three Claw attacks. It can replace one attack with a use of Heart-Stopping Stare.
  • Claw: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage plus 9 (2d8) psychic damage. If the target is disoriented by Distortion Gaze, the fear smith regains hp equal to the amount of psychic damage dealt.
  • Heart-Stopping Stare: The fear smith terrifies a creature within 30 feet of it with a look. The target must succeed on a DC 16 Wisdom saving throw or take 13 (3d8) psychic damage and be stunned until the end of its next turn. The fear smith regains hp equal to the psychic damage dealt.
  • Spellcasting: The fear smith casts one of the following spells, requiring no verbal or material components and using Charisma as the spellcasting ability (spell save DC 16):
    At will: detect thoughts, fear
    2/day each: charm person, command